About:

I’ve been drawing for as long as I can remember—ever since I could hold a pencil. My earliest creative memories are of tracing Pokémon illustrations from battle books, captivated by their bold character designs. That childhood fascination with creatures and characters sparked a lifelong passion for illustration and design.

I started working in traditional media but made the leap to digital in 2016. Since then, I’ve fully embraced the flexibility of digital tools, primarily working in Procreate with a limited set of brushes to maintain a tactile, hand-drawn feel in my work.

 

In 2021, I expanded my creative practice into 3D modeling, thanks to the guidance of my professors at Virginia Commonwealth University (VCU). I began in Maya and have since developed workflows using ZBrush, KeyShot, Substance Painter, and Blender, allowing me to bring my designs to life in new dimensions.

 

Whether it’s 2D illustration, graphic design, or 3D modeling, I’m always exploring how to tell compelling visual stories through character, texture, and form.

Education:

2020-2023

Bachelor of Fine Arts (BFA)
Virginia Commonwealth University

 

I completed my BFA in Communication Arts with a focus on illustration and 3D modeling, as well as a Baccalaureate in Venture Creation. During my time at VCU, I gained a passion for 3D modeling, graphic design, and learned new illustrative skills.