Realistic knife earrings rendered using the PBR workflow. The prompt was to recreate an item in your house, I had these lovely pair of earrings and immortalized them digitally. Modeled and rendered in Maya.
Software: Maya
- Levina -
This character was created as a part of a character design class and then translated into 3D the next semester. Using original artwork by me, and block modeling in Zbrush this piece was constructed from the ground up.
Rigging done in Maya, textures in Substance Painter, rendered in Unreal Engine with Quixel Bridge assets for the scene setting.
Software: Zbrush, Substance painter, Maya, and Unreal engine
- Game Environment -
Created as part of the GameDev.tv course “Blender Environment Artist: Create Your Own 3D Game Worlds”, with a focus on learning how to build asset packs that enable varied environments using a limited set of models.
Software: Blender
- Low Poly Props -
Made from my own concept designs, These props were created through box modeling, and have hand painted / node based textures.